If your game is on a disc, you can follow the instructions here to dump it to an external hard drive (including the EBOOT.BIN).If your game is installed digitally on PS3, use a homebrew (like MultiMAN ) to transfer the file from dev_hdd0\game\NPEB02436\USRDIR\EBOOT.BIN to USB, or (with a homebrew like WebMAN Mod) directly transfer it to your PC over the network via FTP (using a program like Filezilla to connect to your PS3’s IP).In order to get the game’s executable on your PC and ready for patching, you will need to do one of the following: Other optional patches include 60 FPS, skipping intro logos and videos, file access logging, randomized music, hiding UI elements and more.
Primarily for mod.cpk support– loading external files from a new CriWare archive, overriding the originals. But to get patch.yml modifications working on console, you will need a custom firmware (like Rebug or HEN) to replace the EBOOT.BIN file with a patched one. On RPCS3, it’s sufficient to simply download a patch.yml file with your desired patches, place it in the right directory, and enable them in the program. You can follow this video tutorial in lieu of this guide, if you prefer.